Leviathan Digital · UK indie game studio

A UK indie game studio, built around the people who join it.

Leviathan Digital develops its own games on a rev-share basis and takes on contract work with other indie teams. We are slowly building a hub for up and coming UK talent.

The studio

About Leviathan Digital.

Leviathan Digital is a small independent UK game studio. It started with the solo dev Jack Stirling and is growing into a rev-share collective of developers.

The studio runs in two modes. On the rev-share side we develop our own games, with the team sharing what they ship. On the work-for-hire side we take on contract and freelance development with other indie teams, which helps keep the lights on between releases.

Past and ongoing collaborations include teams in the UK, Tokyo, Vienna and Dhahran, plus roles such as Associate Designer at Quantum Soup and technical work at Cubic Motion. We are all comfortable wearing several hats, which is usually how indie development goes.

Jack Stirling
Tools we use
UnityUnreal Engine 5GodotTwineC#BlueprintsPythonVR pipelineMotion captureLevel designNarrative
Based in
United Kingdom
Working
Remote, worldwide
The team

People behind the studio.

A small crew working on rev-share projects and contract work.

Jack
Jack
Founder · Designer

Designer and developer working across gameplay, level design and narrative. Started Leviathan Digital as a solo practice and is building it into a small rev-share collective. Comfortable wearing several hats, from design and production to hands-on Unity and Unreal work.

DesignUnityUnrealNarrative
Ollie
Ollie
Developer · Systems

Ollie got into game dev through Souls-likes and roguelites. Every run teaches you something, and actually getting better feels great. He mostly works on procedural generation, building systems that keep things varied without hand-placing every corner. He's also big on music and wants to fold it into games properly, not just as a soundtrack but as part of how a game plays and feels.

ProceduralSystemsAudio
Robin
Robin
Technical Developer

Robin loves working on engines and getting into the nitty gritty of how games actually run. Happiest deep in systems, tools and low-level plumbing. Favourite games are Project Zomboid, Minecraft and Spore.

EngineToolsSystems
Azrael
Azrael
Artist

Azrael comes from a classic art background and does 2D digital art, and is picking up 3D along the way. Favourite games are Undertale and Fran Bow.

2DIllustration3D (learning)
Join the studio

A rev-share indie studio building a team.

Alongside contract work, Leviathan Digital runs as a rev-share collective working on several small to mid scale games and interactive projects in parallel. We are slowly bringing more people into this part of the studio.

We want Leviathan Digital to be a friendly entry point into the UK games industry, and a steady home for people who are already in it. Most of the studio works on a rev-share basis, with contract work used to keep things running between releases.

We care more about reliability, communication and finishing work than about credentials or studio pedigree. If you can show up, do what you said you would, and talk to the rest of the team, we are interested.

The long term goal is simple. Build a hub for up and coming UK talent that ships a consistent stream of honest, well made games.

Who we are looking for
  • Newcomers

    People entering the industry for the first time, including self taught developers and recent graduates.

  • Returning developers

    Anyone coming back after time away from games, looking for a flexible way to get production work on a CV again.

  • Early career

    Designers, artists, programmers and audio folk who have shipped a little and want to ship more.

  • Experienced collaborators

    People with credits who want flexible creative work alongside other things.

Disciplines include design, programming, art, audio, narrative and production. Tell us what you do and what you want to work on.

Services

What we can help with.

Most work is scoped small, from a few days of review through to multi month embedded contracts.

Level design

Greybox to polished spaces, sightlines, pacing and encounter layouts.

Gameplay systems

Mechanics, traversal, combat loops and progression systems.

Prototyping

Short, testable builds to answer the biggest design questions first.

Technical design

Blueprints, scripting and small tools that help a team ship.

VR and interactive

Multiplayer VR, installations and real time builds outside of games.

Contract and freelance

Short and long term embedded work with indie teams.

Design reviews

Second opinions, scope advice and feedback for solo and small teams.

Teaching and mentoring

Unreal and Python tutoring, plus mentoring for production teams.

Contact & join us

Get in touch.

Whether you're bringing a project our way or looking to join the studio, drop us a line. Short notes are fine.

Based in
United Kingdom
Availability
Open to new contracts and rev-share collaborators.
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