2025 · Galatico Studios
Galatico
Retro styled first person shooter. Worked on combat spaces and encounter pacing across multiple levels.

Role
Level design
Tools
Unreal Engine, Blueprints, Level Design
Year
2025
Contributions
- Greybox layouts for combat arenas
- Encounter scripting and pacing
- Iteration based on playtest feedback
Development notes
Designed and iterated on combat spaces with a focus on readable sightlines and momentum.
Tuned encounters to fit the retro FPS feel the studio is building toward.
Gallery
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