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2025 · Galatico Studios

Galatico

Retro styled first person shooter. Worked on combat spaces and encounter pacing across multiple levels.

Galatico
Role
Level design
Tools
Unreal Engine, Blueprints, Level Design
Year
2025

Contributions

  • Greybox layouts for combat arenas
  • Encounter scripting and pacing
  • Iteration based on playtest feedback

Development notes

Designed and iterated on combat spaces with a focus on readable sightlines and momentum.

Tuned encounters to fit the retro FPS feel the studio is building toward.

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